Version 1.1.4

  1. Fixed bug preventing renaming units.
  2. Back gesture no longer zooms out when in the game. This was required by Palm to maintain consistency across apps. Use the pinch gesture to zoom out instead.

Version 1.1.2

  1. Small bugfixes

Version 1.1.0

  1. Ability to build and upgrade turrets.
  2. Ability to build ship yards, which, like turrets, are placed in space around your planets.
    Ship Yards are like factories, and have a queue like a planet, but they build capital ships. Note that you’ll need to transport resources to the ship yard for it to be able to add production lines and build ships.
  3. 3 capital ship types: Dreadnoughts (damage increases as number of enemy targets increases), Commanders (gives your ships
    bonus damage), and Destroyers (targets other capital ships directly, doing extra damage)
  4. Revamped sector layout, with clusters of planets around stars. The stars currently are for looks only – they don’t have any function.
  5. New ship types: Bomber: does 4x damage against fixed targets (planets, turrets, and shipyards). Spy: A fleet containing only spies can only be detected by fleets containing scouts of higher levels, or spies.
  6. Improved messaging, including making it easier to “reply all” to alliance messages.
  7. Alliance leaders can now boot players from alliances.
  8. Planets now have unlimited resources, but mine at different base speeds.

Version 1.0.8

  1. Trial users no longer need to confirm their email addresses.
  2. The show radar option now draws smooth shaded areas, rather than overlapped shaded areas.
  3. There is now a “show all queues” option when zoomed out to visualize all fleet queues.

Version 1.0.7

  1. Fixed a bug in the planet view making it difficult to select the building on the right of the screen.
  2. Show radar option now defaults to off each time the game is started. Radar ranges are now displayed as shaded areas.

Version 1.0.6

  1. When zoomed out, you can now select the Show Radar button to display the radar ranges of all your units.
  2. The arrow buttons now only cycle through your units. They also cycle through idle units, then active units. Finally, if a planet is selected, the buttons only cycle through planets, and if any other type of unit is selected, the buttons cycle through fleets.